The Rules of Euchre ~
♧ ♠ ♢ ♥ ♡ ♦ ♤ ♣
--> In the case of ordering up trump, chosen pips gain power for the duration of the round. Each round begins with a left-shift of duty from the previous dealer. A new dealer shuffles and then offers a cut to their opponent, placed to the right them. Partners sit a’cross each other and play toward a collective score of 10; no table-talk is permitted. Once the opponent to the right has either accepted or declined their right to cut the deck, the new dealer distributes even five-card hands in two turns -- the preferred card-dispersment pattern begins to the left of the dealer: 3-2-3-2 / 2-3-2-3.
Typical games are played using a 24-card deck, including: A, K, Q, J, 10, and 9 of each each suit (♠, ♥, ♦, and ♣). Each card’s power is fixed (Ace being the most powerful in each suit, 9 being the least powerful) except for in the case of the trump suit; the Jacks of the same color are promoted to the top power every round. For example...
--> In Diana, we play ‘Stick-the-Dealer’
So one way or another, at some point in the game, each dealer will ask themselves:
“Will I pass or pick it up?”
In this example, the new dealer (me, your humble narrator) picked up the King-♠.
This, in turn, makes me quite well prepared for the round ahead --
Jack-♠ Ace-♠ King-♠ 10-♠ Queen-♥
[ 10-♥ returned facedown to the top of the kitty ]
T O B E C O N T I N U E D . . .
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@bykaileyann