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The Overwatch community has never been one of warmth and friendliness. Since its 2016 release, Overwatch's player population has gained a reputation for being particularly toxic, to the point where the term "Overwatch salt" has become a meme in its own right. Many people think it's growing worse now that Overwatch 2 is free to play.
As a result, a growing number of gamers are disabling in-game chat and advising their fellow players to do the same. Overwatch gamers have been complaining on social media about the negative effects of toxic players who are able to bypass Blizzard's chat filters and engage in harassment and threats against their fellow players by using inappropriate language.
There have been many others who have felt the same way in the past. Players are turning off chat to preserve their mental health, as seen by threads from the game's first release. Disabling chat has been described as "the best thing I've ever done" by user Capybrian. The comments all agree that the in-game pings are a terrific method to keep communication flowing without having to deal with harassment in the game's chat.
Truly, Overwatch 2 has made it much simpler to coordinate with your squad without logging into the in-game chat. Even on the console, you may now initiate timers, highlight specific locations on the map, and target a specific player. If an Ana player successfully puts an opponent to sleep, they can signal to their team to prevent any unexpected awakenings. While it's unclear whether Blizzard implemented this change in response to the poisonous nature of their player base, it certainly simplifies things.
While many are excited about the debut, some worry that the toxicity problem won't go away. Overwatch 2's free-to-play model will attract a larger audience than the previous game, which means there will be more opportunities for abuse. In addition, others believe that the free-to-play nature of Overwatch 2, in which players can only get currency by completing daily and weekly tasks, contributes to this toxic atmosphere. The reason for this is that players are more inclined to focus on winning or achieving objectives rather than just having fun.
Of all, this is merely a hypothesis about what could have caused the current predicament. It's probable that as the launch hype calms down and Blizzard implements tougher controls, the amount of reported abuse will decrease. As a result, it's influencing how the game is played and tainting it for many fans.
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